Machine generated contents note: 1. Introduction: the Technological and Economic Dynamics of Multimedia Content Industry / Peter A. Bruck -- A. High Performance Content Business -- 2. From Ambient Multimedia to Bio-Multimedia / Artur Lugmayr -- 3. Value creation patterns and current trends in digital media service creation: A case study of the Finnish digital media industry / Tommi Pelkonen -- 4. Patterns of ICT diffusion in Finland in 1996 -- 2002 / Juha Nurmela / Timo Sirkia -- B. Creating Performing Multimedia -- 5. Usability and emergent properties of multimedia creations / Ania Bobrowicz / Bruce Christie -- 6. Exploring Value Networks: Enabling Access to Content for Mobile Workers / Edward Faber / Erik van den Ham / Harry Bouwman -- 7. Searching for Content: Information Behaviour of Users on the Internet / Sona Makulova -- C. Experiences With Content -- 8. Preliminary guidelines for the design of the mobile learning activities and materials / Hanne Turunen / Marika Pehkonen -- 9. "It is time to play a game" or Innovative Learning Approaches / Maja Pivec -- 10. Post Disney experience paradigm? Some implications for the development of content to mobile tourist services / Lars Bojen Nielsen
Summary
Focuses on the European e-content industry
Bibliography
Includes bibliographical references and author index