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Book Cover
E-book
Author A.Moniem, Muhammad

Title Mastering Unreal Engine 4.X
Edition 1
Published Packt Publishing, 2016

Copies

Description 1 online resource
Contents Cover ; Copyright; Credits; About the Author; Acknowledgments; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Preparing for a Big Project; Overview of the game; Creating a C++ project; The project settings; The editor settings; Mapping the inputs; Migrating assets; Using MarketPlace assets; Retargeting animations; Summary; Chapter 2: Setting Up Your Warrior; The code project; Creating the C++ class; Editing and adding code; The Gladiator header (.h) file; The Gladiator source (.cpp) file; The includes; The constructor; BeginPlay; SetupPlayerInputComponent; Jump
StopJumpingOnAttack; OnPostAttack; OnChangeWeapon; TurnAtRate; LookUpAtRate; OnSetPlayerController; OnChangeHealthByAmount; MoveForward; MoveRight; Compiling the code; Animation assets; Adding sockets to the skeleton; Creating the blend space; The animation blueprint; Building the blueprint; Adding the blueprint to the GameMode; Summary; Chapter 3: Designing Your Playground; The art of level design; Placing assets into the world; Using brushes to enhance level design; Adding lights to the level; Building lightmaps for a level; Creating water surfaces; Player Start; The navigation mesh
Chapter 6: The Magic of ParticlesThe particles editor; Toolbar; The viewport panel; The emitters panel; The details panel; Particle system; Thumbnail; LOD; Bounds; Delay; Macro UV; Occlusion; Materials; The particle emitter; Particle; Cascade; Particle modules; Cascade; Curve Editor; Interpolation modes; Organizing curves; Adding curves to the graph; Removing curves from the graph; Organizing the curve editor with tabs; Spawning particles; Changing parameters at runtime; Summary; Chapter 7: Enhancing the Visual Quality; The lightmass; The Swarm Agent; The ambient occlusion; AO settings
Lightmass settingsWorld Settings; Importance volume settings; The post process project settings; The post process volume; The properties; The available effects; Reflection Capture; Reflection Capture actors; The fog effects; Atmospheric Fog; Adding it; Exponential Height Fog; Adding it; Summary; Chapter 8: Cinematics and In-Game Cutscenes; Matinee actor (cinematic actor); Matinee Editor; Groups; Tracks; Bellz cinematic; The animated fog; Color; Animating exponential height fog; Saving the cinematic as video; Summary; Chapter 9: Implementing the Game UI; UMG as Unreal's UI system
Summary Take your game development skills to the next level with one of the best engines on the marketAbout This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4Who This Book Is ForThis book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tablesIn DetailUnreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!Style and approachAn advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won
Notes Print version record
Subject Video games -- Programming -- Computer programs
UnrealScript (Computer program language)
Video games -- Design
COMPUTERS -- General.
Computer games -- Design
UnrealScript (Computer program language)
Form Electronic book
ISBN 1785885227
9781785885228
1785883569
9781785883569