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Book Cover
E-book
Author Dirksen, Jos, author.

Title Learn Three.js : program 3D animations and visualizations for the web with JavaScript and WebGL / Jos Dirksen
Edition Fourth edition
Published Birmingham, UK : Packt Publishing Ltd., 2023

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Description 1 online resource (554 pages) : illustrations
Contents Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting Up and Running -- Chapter 1: Creating Your First 3D Scene with Three.js -- Technical requirements -- Getting the source code -- Testing and experimenting with the examples -- Exploring the HTML structure for Three.js applications -- Rendering and viewing a 3D object -- Setting up the scene -- Adding lights -- Adding the meshes -- Adding an animation loop -- Using lil-gui to control properties and make experimenting easier -- Helper objects and util functions -- Summary
Chapter 2: The Basic Components that Make up a Three.js Application -- Creating a scene -- The basic functionality of a scene -- How geometries and meshes are related -- The properties and functions of a geometry -- Functions and attributes for meshes -- Using different cameras for different scenes -- An orthographic camera versus a perspective camera -- Looking at specific points -- Debugging what a camera looks at -- Summary -- Chapter 3: Working with Light Sources in Three.js -- What lighting types are provided in Three.js? -- Working with basic lights -- THREE.AmbientLight -- THREE.SpotLight
THREE.PointLight -- THREE.DirectionalLight -- Using the THREE.Color object -- Working with special lights -- THREE.HemisphereLight -- THREE.RectAreaLight -- THREE.LightProbe -- THREE.LensFlare -- Summary -- Part 2: Working with the Three.js Core Components -- Chapter 4: Working with Three.js Materials -- Understanding common material properties -- Basic properties -- Blending properties -- Advanced properties -- Starting with simple materials -- THREE.MeshBasicMaterial -- THREE.MeshDepthMaterial -- Combining materials -- THREE.MeshNormalMaterial -- Multiple materials for a single mesh
Advanced materials -- THREE.MeshLambertMaterial -- THREE.MeshPhongMaterial -- THREE.MeshToonMaterial -- THREE.MeshStandardMaterial -- THREE.MeshPhysicalMaterial -- THREE.ShadowMaterial -- Using your own shaders with THREE.ShaderMaterial -- Customizing existing shaders with CustomShaderMaterial -- Materials you can use for a line geometry -- THREE.LineBasicMaterial -- THREE.LineDashedMaterial -- Summary -- Chapter 5: Learning to Work with Geometries -- 2D geometries -- THREE.PlaneGeometry -- THREE.CircleGeometry -- THREE.RingGeometry -- THREE.ShapeGeometry -- 3D geometries -- THREE.BoxGeometry
THREE.SphereGeometry -- THREE.CylinderGeometry -- THREE.ConeGeometry -- THREE.TorusGeometry -- THREE.TorusKnotGeometry -- THREE.PolyhedronGeometry -- THREE.IcosahedronGeometry -- THREE.TetrahedronGeometry -- THREE.OctahedronGeometry -- THREE.DodecahedronGeometry -- Summary -- Chapter 6: Exploring Advanced Geometries -- Learning advanced geometries -- THREE.ConvexGeometry -- THREE.LatheGeometry -- BoxLineGeometry -- THREE.RoundedBoxGeometry -- TeapotGeometry -- Creating a geometry by extruding a 2D shape -- THREE.ExtrudeGeometry -- THREE.TubeGeometry -- Extruding 3D shapes from an SVG element
Summary Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js
Notes Includes index
Subject Application software -- Development -- Computer programs
Computer graphics -- Computer programs.
Web sites -- Design.
WebGL (Computer program language)
HTML (Document markup language)
HTML.
Application software -- Development -- Computer programs
Computer graphics -- Computer programs
HTML (Document markup language)
Web sites -- Design
WebGL (Computer program language)
Genre/Form Electronic books
Form Electronic book
ISBN 9781803235868
1803235861