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Book Cover
E-book
Author Hutchence, Kai

Title The Teacher's Guide to Scratch - Intermediate Professional Development for Coding Education
Published Oxford : Taylor & Francis Group, 2024

Copies

Description 1 online resource (222 p.)
Contents Cover -- Half Title -- Series -- Title -- Copyright -- Dedication -- Contents -- Meet the Author -- Foreword -- Reader's Key -- 1 Introduction -- 2 Our Previous Book in the Series -- 3 Scratch's Place in Education: General Education or a Specialized Field? -- 4 Defining Intermediate Scratch -- Intermediate Scratch Attitudes -- Intermediate Scratch Goals -- 5 Intermediate Project 1: Pen Tool Fun -- What This Project Is -- What We're Learning with It -- Building It -- Step 0: Create Your New Project -- Step 1: Adding the Pen Extension -- Step 2: Our First Drawing -- Step 3: Reset
Step 4: Our First Shape -- Step 5: Our Second Shape -- Step 6: A Complication -- Step 7: Variable Sides -- Step 8: Shapes Sequence -- Step 9: Nested Shape Patterns -- Step 10: Randomizing Function -- Step 11: Stamping Patterns -- Step 12: Grid Terrain Generation -- Step 13: Customization -- 6 Intermediate Project 2: Interactive Story -- What This Project Is -- What We're Learning with It -- Building It -- Step 0: Create Your New Project -- Step 1: Goblin Storyteller -- Step 2: Messaging Events -- Step 3: Wandering -- Step 4: Handling Human Answers -- Step 5: Personalizing Things
Step 6: Our First Scene Objects -- Step 7: The Wizard Sets the Story -- Step 8: A Fork in the Path -- Step 9: Off to the Farm -- Step 10: Into the Desert -- Step 11: Into the Woods -- Step 12: The Gate and the Ogre -- Step 13: Feeding the Ogre -- Step 14: Testing Potions -- Step 15: Potion #1 -- Balloon Transformation -- Step 16: Potion #2 -- Moustache Growth -- Step 17: Potion #3 -- Ghost Transformation -- Step 18: Win Screen -- 7 Intermediate Project 3: Snowball Fight -- What This Project Is -- What We're Learning with It -- Building It -- Step 0: Create Your New Project
Step 1: An Arcing Snowball -- Step 2: Throwing Angle -- Step 3: Throwing Power -- Step 4: Aiming -- Step 5: Throw Event -- Step 6: Our Target -- Step 7: The Player -- Step 8: The Turn Sign -- Step 9: Player Turns -- Step 10: The Snowman Strikes Back! -- Step 11: Improved Controls -- Step 12: A Palpable Hit! -- Step 13: An Extra Challenge -- Step 14: The GameStart Event -- Step 15: Wind Effects -- Step 16: Bonus Stars -- Step 17: Defeat -- Step 18: Start Screen -- 8 Intermediate Project 4: Big Map Racing -- What This Project Is -- What We're Learning with It -- Building It
Step 0: Create Your New Project -- Step 1: Drawing a Racetrack -- Step 2: Drawing a Car -- Step 3: Turning the Car -- Step 4: Moving the Car/Map -- Step 5: Off-Roading -- Step 6: Waypoints and Lap Counting -- Step 7: Adding a Timer -- Step 8: Driving and Racing States -- Step 9: Ending the Race -- Step 10: Barriers and Crashing -- Step 11: Countdown -- Step 12: Nitro Boosts -- Step 13: The Main Menu Screen -- Step 14: Menu Map Display -- Step 15: Multiple Racetracks -- 9 Intermediate Check-In -- Key Skills -- Events and Triggers -- Messaging -- Custom Blocks -- Until Loops
Summary The Teacher's Guide to Scratch - Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms
Notes Description based upon print version of record
Dealing with Scratch Limits
Genre/Form Electronic books
Form Electronic book
ISBN 9781003850441
1003850448