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Book Cover
E-book
Author Cano, Nick, author.

Title Game hacking : developing autonomous bots for online games / Nick Cano
Published San Francisco : No Starch Press, [2016]
©2016

Copies

Description 1 online resource (1 volume) : illustrations
Contents Part 1: Tools Of The Trade -- Chapter 1: Scanning Memory Using Cheat Engine -- Chapter 2: Debugging Games with OllyDbg -- Chapter 3: Reconnaissance with Process Monitor and Process Explorer -- Part 2: Game Dissection -- Chapter 4: From Code to Memory: A General Primer -- Chapter 5: Advanced Memory Forensics -- Chapter 6: Reading from and Writing to Game Memory -- Part 3: Process Puppeteering -- Chapter 7: Code Injection -- Chapter 8: Manipulating Control Flow in a Game -- Part 4: Creating Bots -- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War -- Chapter 10: Responsive Hacks -- Chapter 11: Putting It All Together: Writing Autonomous Bots -- Chapter 12: Staying Hidden
Summary If you have knowledge of Windows-based development and memory management, this guide will teach you what you need to become a true game hacker. Learn reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. -- Edited summary from book
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Intelligent agents (Computer software)
Internet programming.
Video games -- Programming.
Hacking.
COMPUTERS -- Programming -- Games.
Hacking
Intelligent agents (Computer software)
Internet programming
Form Electronic book
ISBN 9781593276690
1593276699
9781593277819
1593277814