Description |
1 online resource (1 volume) : illustrations |
Contents |
Part 1: Tools Of The Trade -- Chapter 1: Scanning Memory Using Cheat Engine -- Chapter 2: Debugging Games with OllyDbg -- Chapter 3: Reconnaissance with Process Monitor and Process Explorer -- Part 2: Game Dissection -- Chapter 4: From Code to Memory: A General Primer -- Chapter 5: Advanced Memory Forensics -- Chapter 6: Reading from and Writing to Game Memory -- Part 3: Process Puppeteering -- Chapter 7: Code Injection -- Chapter 8: Manipulating Control Flow in a Game -- Part 4: Creating Bots -- Chapter 9: Using Extrasensory Perception to Ward Off Fog of War -- Chapter 10: Responsive Hacks -- Chapter 11: Putting It All Together: Writing Autonomous Bots -- Chapter 12: Staying Hidden |
Summary |
If you have knowledge of Windows-based development and memory management, this guide will teach you what you need to become a true game hacker. Learn reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. -- Edited summary from book |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Intelligent agents (Computer software)
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Internet programming.
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Video games -- Programming.
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Hacking.
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COMPUTERS -- Programming -- Games.
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Hacking
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Intelligent agents (Computer software)
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Internet programming
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Form |
Electronic book
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ISBN |
9781593276690 |
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1593276699 |
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9781593277819 |
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1593277814 |
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