Description |
1 online resource (255 pages) |
Series |
Routledge Research in Cultural and Media Studies |
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Routledge research in cultural and media studies.
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Contents |
Cover; Half Title; Title Page; Copyright Page; Contents; List of Figures; Acknowledgments; Introduction: Subjectivity across Media; PART I: Verbal Representations of Subjectivity; 1 The Expression of Subjectivity in Fiction: The Case of Internal Focalization; 2 Child Minds through Gaps and Metaphors: On Two Strategies for Consciousness Representation in Literary Narrative; 3 Cybernetic and kinetic: Representing Subjectivity in Digital Fiction; PART II: Verbal-Pictorial Representations of Subjectivity; 4 The Body at Work: Subjectivity in Graphic Memoir |
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5 Visible Hand? Subjectivity and Its Stylistic Markers in Graphic Narratives6 The Drawn-Out Gaze of the Cartoon: A Psychosemiotic Look at Subjectivity in Comic Book Storytelling; PART III: Audiovisual Representations of Subjectivity; 7 Experiencing Extended Point-of-View Shots: A Film-Phenomenological Perspective on Extreme Character Subjectivity; 8 Color and Subjectivity in Film; 9 Immersed in History Films: Subjectivity, Memory, and Fictional Privilege; PART IV: Interactive Representations of Subjectivity; 10 Film Aesthetics and Interactive Representations of Subjectivity in Video Games |
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11 Walk a Mile in My Shoes: Subjectivity and Embodiment in Video Games12 "As only a Game Can": Re-Creating Subjective Lived Experiences through Interactivity in Non-Fictional Video Games; List of Contributors; Index |
Notes |
Print version record |
Subject |
Mass media.
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mass media.
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Mass media.
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Form |
Electronic book
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Author |
Thon, Jan-Noël
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ISBN |
9781317286578 |
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131728657X |
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9781317286561 |
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1317286561 |
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