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Title Superhero synergies : comic book characters go digital / edited by James N. Gilmore and Matthias Stork
Published Lanham : Rowman and Littlefield, 2014

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Description 1 online resource (xii, 252 pages)
Contents Will you like me when I'm angry?: discourses of the digital in Hulk and The Incredible Hulk / James N. Gilmore -- Secret origins: melodrama and the digital in Ang Lee's Hulk / Matt Yockey -- Fantastic views: superheroes, visual perception, and digital perspective / Lisa Gotto -- From motion line to motion blur: the integration of digital coloring in the superhero comic book / M.J. Clarke -- Assembling the avengers: reframing the superhero movie through Marvel's cinematic universe / Matthias Stork -- From scientific romance to Disney superhero: genre fluidity and the marketing of John Carter / Andrew James Myers -- The cult of Comic-Con and the spectacle of superhero marketing / Kevin McDonald -- The dark knight levels up: Batman: Arkham Asylum and the convergent superhero franchise / Justin Mack -- The fears of a superhero: Batman Begins and Batman: Arkham Asylum / Benjamin Beil -- "I am catwoman, hear me roar": gender between flim and video game / Martin Hennig -- Melodrama, romance, and the celebrity of superheroes / Ben Grisanti -- In franchise: narrative coherence, alternates, and the multiverse in X-Men / Russell Backman -- Spectacular superheroes on stage: theatre's unique contribution(s) to Batman's transmedia story / Mathias P. Bremgartner
Summary "In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes--including Batman, Hulk, and Iron Man--through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre's potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media's most popular texts. This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media"--Provided by publisher
Bibliography Includes bibliographical references and index
Notes English
Description based on print version record and CIP data provided by publisher; resource not viewed
Subject Comic books, strips, etc. -- Technological innovations
Superheroes.
Superhero films -- History and criticism
Superhero television programs -- History and criticism
Motion pictures and comic books.
Comic book fans.
ART -- Techniques -- Drawing.
Comic book fans
Motion pictures and comic books
Superhero films
Superhero television programs
Superheroes
Genre/Form Criticism, interpretation, etc.
Form Electronic book
Author Gilmore, James, 1989- editor.
Stork, Matthias, 1986- editor.
LC no. 2021676859
ISBN 9781442232129
1442232129