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Keywords (1-23 of 23)
1
E-book
2019

Hanging out, messing around, and geeking out : kids living and learning with new media



Tenth Anniversary edition
Cambridge : MIT Press, 2019

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2
E-book
2018

Resonant games : design principles for learning games that connect hearts, minds, and the everyday


Klopfer, Eric, author

Cambridge, Massachusetts : The MIT Press, [2018]

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3
E-book
2017

Giving voice : mobile communication, disability, and inequality


Alper, Meryl, author

Cambridge, MA : MIT Press, [2017]

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4
E-book
2017

Good reception : teens, teachers, and mobile media in a Los Angeles high school


Garcia, Antero, author.

Cambridge, Massachusetts : The MIT Press, [2017]

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5
E-book
2017

Giving voice : mobile communication, disability, and inequality


Alper, Meryl, author.

Cambridge, MA : MIT Press, [2017]

Rating:

 
6
E-book
2016

Connected gaming : what making video games can teach us about learning and literacy


Kafai, Yasmin B., author.

Cambridge, Massachusetts : The MIT Press, 2016

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7
E-book
2016

Education and social media : toward a digital future




Cambridge, Massachusetts ; London, England : The MIT Press, [2016]

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8
E-book
2014

Soft circuits : crafting E-fashion with DIY electronics


Peppler, Kylie A., author.

Cambridge, Massachusetts : The MIT Press, [2014]

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9
E-book
2014

Short circuits : crafting e-puppets with DIY electronics


Peppler, Kylie A., author.

Cambridge, Massachusetts : The MIT Press, [2014]

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10
E-book
2014

Connected code : why children need to learn programming


Kafai, Yasmin B.

Cambridge, Massachusetts : The MIT Press, [2014]

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11
E-book
2014

Script changers : digital storytelling with Scratch


Peppler, Kylie A., author

Cambridge, Massachusetts : The MIT Press, [2014]

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12
E-book
2014

Gaming the system : designing with Gamestar mechanic


Tekinbaş, Katie Salen, author.

Cambridge, Massachusetts : The MIT Press, [2014]

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13
E-book
2014

Disconnected : youth, new media, and the ethics gap


James, Carrie, author.

Cambridge, Massachusetts : The MIT Press, [2014]

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14
15
E-book
2013

Connected play : tweens in a virtual world


Kafai, Yasmin B., author.

Cambridge, Massachusetts : The MIT Press, [2013]

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16
E-book
2013

The civic web : young people, the Internet and civic participation


Banaji, Shakuntala, 1971-

Cambridge, Massachusetts : The MIT Press, [2013]

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18
Book
2008

The ecology of games : connecting youth, games, and learning




Cambridge, Mass. : MIT Press, [2008]

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Location Call no. Vol. Availability
 MELB  794.8 Sal/Eog  AVAILABLE
19
Book
2008

Learning race and ethnicity : youth and digital media




Cambridge, Mass. : MIT Press, [2008]

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Location Call no. Vol. Availability
 MELB  305.8 Eve/Lra  AVAILABLE
20
Book
2008

Digital youth, innovation, and the unexpected




Cambridge, Mass. : MIT Press, [2008]

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Location Call no. Vol. Availability
 MELB  600 Mcp/Dyi  AVAILABLE
21
Book
2008

Civic life online : learning how digital media can engage youth


Bogost, Ian.

Cambridge, Mass. : MIT Press, [2008]

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Location Call no. Vol. Availability
 MELB  320.40835 Bog/Clo  AVAILABLE
23
Book
2008

Youth, identity, and digital media




Cambridge, Mass. : MIT Press, [2008]

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Location Call no. Vol. Availability
 W'PONDS  302.2310835 Buc/Yia  AVAILABLE
 W'PONDS  302.2310835 Buc/Yia  AVAILABLE
 MELB  302.2310835 Buc/Yia  AVAILABLE
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