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1
E-book
2024

Advances in computer games : 18th international conference, ACG 2023, virtual event, November 28-30, 2023, revised selected papers


Advances in Computer Games (Conference) (18th : 2023 : Online)

Cham : Springer, [2024]

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2
E-book
2023

Computer games as landscape art


Nelson, Peter, author

Cham : Palgrave Macmillan, 2023

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3
E-book
2022

Advances in Computer Games : 17th International Conference, ACG 2021, virtual event, November 23-25, 2021, Revised selected papers


Advances in Computer Games (Conference) (17th : 2021 : Online)

Cham, Switzerland : Springer, 2022

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8
E-book
2017

Advances in Computer Games : 15th International Conferences, ACG 2017, Leiden, the Netherlands, July 3-5, 2017 : revised selected papers


Advances in Computer Games (Conference) (15th : 2017 : Leiden, Netherlands)

Cham, Switzerland : Springer, [2017]

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9
E-book
2017

Invent your own computer games with Python


Sweigart, Al, author.
4th edition
San Francisco : No Starch Press, [2017]

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13
E-book
2015

Computer games and software engineering




Boca Raton : CRC Press, Taylor & Francis Group, [2015]

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14
E-book
2015

Advances in computer games : 14th International Conference, ACG 2015, Leiden, the Netherlands, July 1-3, 2015, Revised selected papers


Advances in Computer Games (Conference) (14th : 2015 : Leiden, Netherlands)

Cham : Springer, 2015

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15
Streaming video
2014

Ace Day Jobs: Computer Games CEO




Australia : ABC3, 2014

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18
E-book
2014

Computer games in the EFL classroom


Schneider, Marie, author

Hamburg, Germany : Anchor Academic Publishing, 2014

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19
E-book
2014

Computer games and technical communication : critical methods and applications at the intersection




Surrey, England ; Burlington, VT : Ashgate Publishing, [2014]

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20
27
Book
2011

Learning science through computer games and simulations


National Research Council (U.S.). Committee on Science Learning: Computer Games, Simulations, and Education.

Washington, D.C. : National Academies Press, [2011]

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 W'PONDS  372.35044 Nat/Lst  AVAILABLE
30
 
Location Call no. Vol. Availability
 W'PONDS  006.693 Sor/Cgl  AVAILABLE
31
34
E-book
2009

The ethics of computer games


Sicart, Miguel, 1978-



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37
Book
2008

Biologically inspired artificial intelligence for computer games




Hershey, PA : Medical Information Science Reference, [2008]

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 MELB  794.8163 Cha/Bia  AVAILABLE
38
Book
2008

Computer games and team and individual learning




Amsterdam ; Oxford : Elsevier, 2008

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 W'PONDS  371.334 One/Cga  AVAILABLE
40
Book
2007

Educational potential of computer games


Egenfeldt-Nielsen, Simon.

London : Continuum, 2007

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 MELB  371.334 Ege/Epo  AVAILABLE
42
E-book
2007

How computer games help children learn


Shaffer, David Williamson



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43
E-book
2006

Algorithms and networking for computer games


Smed, Jouni.

Chichester, England ; Hoboken, NJ : Wiley, [2006]

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45
Book
2006

Computer games : text, narrative and play




Cambridge, UK ; Malden, MA : Polity Press, 2006

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 W'BOOL  306.487 Car/Cgt  AVAILABLE
 MELB  306.487 Car/Cgt  AVAILABLE
47
Book
2004

Artificial intelligence for computer games : an introduction


Funge, John David, 1968-

Wellesley, Mass : Peters, 2004

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 W'PONDS  794.81526 Fun/Aif  AVAILABLE
49
Book
2002

Software engineering and computer games


Rucker, Rudy v. B. (Rudy von Bitter), 1946-

New York : Addison Wesley, 2002

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50
E-book
2002

Software Engineering and Computer Games


Rucker, Rudy, author
1st edition
Pearson Business, 2002

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