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 entries 1-2
1
E-book
2024

Thematic integration in board game design


Shipp, Sarah, author

Boca Raton, FL : CRC Press, 2024

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2
E-book
2022

The social construction of landscapes in games




Wiesbaden : Springer VS, [2022]

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 entries 3-38
3
E-book
2023

Learning in the age of digital and green transition. proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022)


International Conference on Interactive Collaborative Learning (25th : 2022 : Vienna, Austria)

Cham, Switzerland : Springer, [2023]

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4
E-book
2023

Interactive storytelling : 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, Kobe, Japan, November 11-15, 2023, Proceedings.


Joint International Conference on Interactive Digital Storytelling (16th : 2023 : Kobe, Japan ; Online)

Cham : Springer, 2023

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5
E-book
2023

Materializing the middle passage : a historical archaeology of British slave shipping, 1680-1807


Webster, Jane, 1963- author

Oxford : Oxford University Press, [2023]

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6
E-book
2022

Videogame sciences and arts : 12th international conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020 : revised selected papers


International Conference on Videogame Sciences and Arts (12th : 2020 : Online)

Cham : Springer, [2022]

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7
E-book
2021

Dynamics of industrial revolution 4.0 : digital technology transformation and cultural evolution Proceedings of the 7th Bandung Creative Movement International Conference on Creative Industries (7th B


Bandung Creative Movement International Conference on Creative Industries (7th : 2020 : Bandung, Indonesia) creator

London : Routledge, 2021

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8
E-book
2021

Simulation gaming through times and disciplines : 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, revised selected papers


International Simulation and Gaming Association. International Conference (50th : 2019 : Warsaw, Poland)

Cham, Switzerland : Springer, [2021]

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11
E-book
2019

Videogame sciences and arts : 11th International Conference, VJ 2019, Aveiro, Portugal, November 27-29, 2019, Proceedings


International Conference on Videogame Sciences and Arts (11th : 2019 : Aveiro, Portugal)



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12
E-book
2017

Advanced game design : a systems approach


Sellers, Michael, author

Boston : Addison-Wesley, 2017

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13
E-book
2016

Handbook of research on applied e-learning in engineering and architecture education




Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) : IGI Global, [2016]

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15
E-book
2016

The Kerbal player's guide : the easiest way to launch a space program


Manning, Jon, author.
First edition
Sebastopol, CA : O'Reilly Media, 2016

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16
E-book
2015

Programming fundamentals using Java : a game application approach


McAllister, William (William James), author.

Dulles, Virginia : Mercury Learning and Information, [2015]

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17
E-book
2015

Biopolymers : applications and trends


Niaounakis, Michael, author.

Oxford : Elsevier : William Andrew, [2015]

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18
E-book
2015

Playful identities : the ludification of digital media cultures




Amsterdam : Amsterdam University Press, [2015]

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19
E-book
2015

Minecraft construction for dummies


Cordeiro, Adam
Portable edition
©2015

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20
E-book
2015

Industrial engineering, management science and applications 2015


International Conference on Industrial Engineering, Management Science and Applications (2015 : Tokyo, Japan)

Berlin : Springer, 2015

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21
E-book
2014

Advances in game design and development research




New York : Nova Publishers, [2014]

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22
E-book
2013

Fundamentals of construction and simulation game design


Adams, Ernest (Ernest W.), author.

[San Francisco, California] : New Riders, 2013

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23
E-book
2012

Characteristics of games


Elias, George Skaff



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24
E-book
2012

Advances in computer entertainment : 9th international conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012 : proceedings


International Conference on Advances in Computer Entertainment (9th : 2012 : Kathmandu, Nepal)



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28
Streaming video
2010

Totally Wild: Extreme




Australia : TEN, 2010

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30
E-book
2010

Casual Game Design : Designing Play for the Gamer in ALL of Us


Trefry, Gregory, author
First edition
Boca Raton, FL : CRC Press, 2010

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31
E-book
2010

Fundamentals of game design


Adams, Ernest (Ernest W.)
2nd ed


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33
Book
2009

Critical play : radical game design


Flanagan, Mary, 1969-

Cambridge, Mass. ; London : MIT Press, 2009

Rating:

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34
E-book
2009

Critical play : radical game design


Flanagan, Mary, 1969-



Rating:

 
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