Description |
1 online resource (269 p.) |
Contents |
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Preface -- Acknowledgements -- Chapter 1: Wind Resistance: Why is it So Hard to Change Higher Education? -- Pressure to Change -- Colleges and Universities as Organizational Settings for Innovation -- Academic Libraries in Colleges and Universities -- References -- Chapter 2: The Land That Time Forgot: Approaching the Library -- Campus Conflict -- From Warehouse to Workshop -- On the Ground -- A Physical Reality -- An Agenda Emerges -- The Elephant in the Library -- References |
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Chapter 3: Renovation as a Near Death Experience -- The Collections Conundrum -- Collection Ejection -- The Digital Imperative -- Designing the New Library -- The Temporary Library -- References -- Chapter 4: The New Normal -- Refining the Library Design -- Approaching Opening Day -- Opening Day -- References -- Chapter 5: Building a Lab in the Library -- A DIY Approach -- Academic Customs -- The Talent Issue -- A New Identity -- An Ideal Workplace -- References -- Chapter 6: Projects, Projects, Projects -- A DIY Incubation Environment -- Greater Clarity -- The EdLab Projects |
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Charting the Future of Libraries -- Innovations for Online Learning -- New Directions for Online Publishing -- Reimagining Schooling -- Efficiencies in Educational Research -- Growing Pressures -- References -- Chapter 7: Collaborative Solutions -- Work Aspirations -- DIY Consulting: The Emergence of the CSG -- The Relationship Between Academic and Support Staffs -- CSG Services -- Learning from Early Projects -- Learning from Learning Theories -- Learning from Small Group Interaction Research -- Learning from the Accelerated Solutions Model -- The CSG Design Event |
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The Design Event Model in Use -- Lessons -- Implications -- References -- Chapter 8: Publishing -- Innovation at the Teachers College Record -- Expanded Roles in a New Environment -- Challenges for the Publishing Team -- A New Publication and a New Publishing Platform -- References -- Chapter 9: Software Development -- The Commitment to Software Development -- Talent -- Second Team: A Development Experiment -- Moving Forward -- References -- Chapter 10: Design -- Learning from the Library -- Getting Design Off the Ground -- An Artist in Our Midst -- Education Takes Center Stage |
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Digital and Graphic Design Combine -- Design Off the Screen and Page -- The Design Team Over Time -- References -- Chapter 11: Media -- Learning at the Heart -- Sharpening Media Skills -- Achieving the Blend and More -- Small Screens -- Big Screens -- References -- Chapter 12: Consolidation -- The Drivers of Consolidation -- Internal Factors -- External Institutional Factors -- Personal Factors -- So What Did We Do? Five into Three -- New Learning Times -- mSchool -- LaunchPad -- The Three Projects Take Hold Slowly -- References -- Chapter 13: The Learning Theater Project |
Notes |
Description based upon print version of record |
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Gathering Design Ideas |
Form |
Electronic book
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ISBN |
9781000390834 |
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1000390837 |
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